
Robin Hegharty
Modeller, Designer, Animator
3D Modeling
Glasgow City Council
SUUM.Studio commissioned me to produce a series of models depicting eight different parts of the Glasgow city council building. I was specifically responsible for modelling the exterior architecture as well as the interior rooms and their contents. The first model was an exterior façade that shows the sides of the building visible from George street and George Square. After that I moved on to modelling interior rooms including the Council chamber, Logia, Councillors Corridor, Lord Privat office, Banquet hall, East wing staircase and West wing staircase.
Bellow is a gallery of still images displaying the basic geometry of each model, as well as the wireframe and the fully rendered versions.
You can see each of these images on the project section of SUUM's own website:
https://suum.studio/projects/glasgow-city-chambers-digital-resource
You can also view the finished product at the live interactive website tour:
Crystal Ball
This still life is a personal project that I undertook to demonstrate my modelling skills.
I began by sculpting and subsequently retopologizing the dragons in Blender. I then created a texture set for the model in Substance Painter and rendered it in Blender. I used an HDRI and depth-of-field to blur the background and emphasise the prop. Finally, I edited the renders in Photoshop to make them look brighter, more crisp and vibrant.
TARDIS Project
The video and gallery above displays an interior modelling project I undertook to showcase my proficiency in hard surface modelling through the creation of a fully lit, textured and rendered environment.
As you can see - I chose the long-running British Sci-fi show 'Doctor Who' as my inspiration. More specifically, I chose to model the iconic time-machine and its interior.
Click on each image to learn more about my approach to each design feature and the inspirations behind them.
Maya - 2019
The gallery above show a large Romanesque pavilion containing six weapons in display cases. These assets were created as an exercise in modeling, shading and lighting.
The gallery also shows a female humanoid figure in a retro futuristic space suite.
Maya - 2018
Above are a collection of my first Maya renders from 2018 - 2019.
They depict a still life of a room with floral wall-paper and wood paneling containing a bowl of fruit and a scientific apparatus sitting on a pentagonal table. Also depicted in this gallery is a Ferris wheel that I designed and modeled myself.